Back There is Something Wrong with This Game - Chapter 21: There is Something Wrong with This Game - EX1 – Hecate’s Skill Tree

Chapter 21: There is Something Wrong with This Game - EX1 – Hecate’s Skill Tree

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Chapter ℙ001

; <td colspan="20"><big><big><big>

</big></big></big>

<td colspan="20">Total: 231 SP used <td colspan="20">Skill Points: 42;
1 [Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.]

2 [Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

3 [Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.]

4 [Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

5 [Name: Fire Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Fire element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

6 [Name: Firebolt (Not Learned)

Requirement: Mage, Fire Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a fire.

Skill level affects the number of bolts the caster can cast at a time.]

7 [Name: Fire Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Fire related spells.

Current: MATK +25%

]

8 [Name: Fire Amp Lv10

Requirement: Archwizard / Archwitch, Fire Boost Lv5

Type: Passive

Effect: Amplifies MATK of Fire related spells.

Current: MATK +50%

]

9 [Name: Water Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Water element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

10 [Name: Waterbolt (Not Learned)

Requirement: Mage, Water Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a water.

Skill level affects the number of bolts that the caster can cast at a time.]

11 [Name: Water Boost Lv10

Requirement: Wizard / Witch, Water Mastery Lv5

Type: Passive

Effect: Boost MATK of Water related spells.

Current: MATK +25%

]

12 [Name: Water Amp Lv10

Requirement: Archwizard / Archwitch, Water Boost Lv5

Type: Passive

Effect: Amplifies MATK of Water related spells.

Current: MATK +50%

]

13 [Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wand,

and Staff type weapon.

Automatically learned when user became Mage.]

14 [Name: Wind Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for wind element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

15 [Name: Wind Slash (Not Learned)

Requirement: Mage, Wind Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional slash.

Effect: Slash a target with a wind.

Skill level affects the number of wind slashes that the caster can cast at a time.]

16 [Name: Wind Boost Lv10

Requirement: Wizard / Witch, Wind Mastery Lv5

Type: Passive

Effect: Boost MATK of Wind related spells.

Current: MATK +25%]

17 [Name: Wind Amp Lv10

Requirement: ArchWizard / Archwitch, Wind Boost Lv5

Type: Passive

Effect: Amplifies MATK of Wind related spells.

Current: MATK +50%]

18 [Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tome.

Automatically learned when user became Mage.]

19 [Name: Earth Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Earth element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

20 [Name: Stone Spike (Not Learned)

Requirement: Mage, Earth Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional spike.

Effect: Attacks a target by summoning a stone pillar from the ground.

Skill level affects the number of the spike that the caster can casts at a time.]

21 [Name: Earth Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Earth related spells.

Current: MATK +25%]

22 ["Name: Earth Amp Lv10

Requirement: Archwizard / Archwitch, Earth Boost Lv5

Type: Passive

Effect: Amplifies MATK of Earth related spells.

Current: MATK +50%]

23 [Name: Light Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Light element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%]

24 [Name: Lumos (Not Learned)

Requirement: Mage, Light Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional ball.

Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]

25 [Name: Light Boost Lv10

Requirement: Wizard / Witch, Light Mastery Lv5

Type: Passive

Effect: Boost MATK of Light related spells.

Current: MATK +25%]

26 [Name: Light Amp Lv10

Requirement: Archwizard / Archwitch, Light Boost Lv5

Type: Passive

Effect: Amplifies MATK of Light related spells.

Current: MATK +50%]

27 [Name: Dark Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Dark element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%]

28 [Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

29 [Name: Gravity Veil (Not Learned)

Requirement: Mage, Soul Strike lv3

Type: Active

MP Costs: 12 + 4 per SkillLV.

Effect: Increase the gravity of one target.

The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]

30 [Name: Dark Boost Lv10

Requirement: Wizard / Witch, Dark Mastery Lv5

Type: Passive

Effect: Boost MATK of Dark related spells.

Current: MATK +25%]

31 [Name: Dark Amp Lv10

Requirement: Archwizard / Archwitch, Dark Boost Lv5

Type: Passive

Effect: Amplifies MATK of Dark related spells.

Current: MATK +50%]

32 [Name: Soul Drain Lv5

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +7.500]

33 [Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec]

34 [Name: Mana Drain Lv3

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Drains 150 MP per casts]

35 [Name: Mana Stone Creation (Not Learned)

Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10

Type: Active

MP Costs: 10

Effect: Drains all of your MP except 1 and create a Mana Stone contained with energy equal of the MP spent.]

36 [Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.]

37 [Name: Safety Wall (Not Learned)

Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7

Type: Active

MP Costs: 40.

Catalyst: 1 Ruby.

Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.

Skill level affects how much damage the barrier can block.]

38 [Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%

]

Chapter ℙ010 - ℙ020

; <td colspan="20"><big><big><big>

</big></big></big>

<td colspan="20">Total: 276 SP used <td colspan="20">Skill Points: 0;
39 [Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.]

40 [Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

41 [Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.]

42 [Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

43 [Name: Firebolt (Not Learned)

Requirement: Mage, Fire Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a fire.

Skill level affects the number of bolts the caster can cast at a time.]

44 [Name: Waterbolt (Not Learned)

Requirement: Mage, Water Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a water.

Skill level affects the number of bolts that the caster can cast at a time.]

45 [Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wand,

and Staff type weapon.

Automatically learned when user became Mage.]

46 [Name: Wind Slash (Not Learned)

Requirement: Mage, Wind Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional slash.

Effect: Slash a target with a wind.

Skill level affects the number of wind slashes that the caster can cast at a time.]

47 [Assimilated Skill

Name: Extremity of Primary Elements Lv1

Requirement: Fantasy Archwitch

Not Upgradeable with current Class]

Type: Passive

Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.

Current: MATK +100%, MP Costs -15%

48 [Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tome.

Automatically learned when user became Mage.]

49 [Name: Stone Spike (Not Learned)

Requirement: Mage, Earth Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional spike.

Effect: Attacks a target by summoning a stone pillar from the ground.

Skill level affects the number of the spike that the caster can casts at a time.]

50 [Name: Lumos (Not Learned)

Requirement: Mage, Light Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional ball.

Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]

51 [Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

52 [Name: Gravity Veil (Not Learned)

Requirement: Mage, Soul Strike lv3

Type: Active

MP Costs: 12 + 4 per SkillLV.

Effect: Increase the gravity of one target.

The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]

53 [Name: Soul Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +27.500

Enhanced by Mysticallurgy Lv7

MP Recovery per kill x1.7]

54 [Assimilated Skill

Mysticallurgy Lv7

Not Upgradeable with Skill Points]

Type: Passive

Effect: Max MP +7000

MP Regenerate 3.5% per 10 sec

Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP

Ability to imbue Mana Stone with MP

Ability to process metals, minerals, and ores with rarity < 7★

Ability to process any mystical and magical object with rarity < 7★

55 [Name: Enhance Radius Lv5

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1

Type: Passive

Effect: Increase the Spell launch range.

Current: Range +2000m

]

56 [Name: Memorize Spell Lv5

Requirement: Archwizard/Archwitch, Enhance Radius Lv3

Type: Active/Self

Effect: Memorize up to 10 Spells to be unleashed at later times.

Current Stored Spell: None

]

57 [Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec]

58 [Name: Mana Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Enhanced by Mysticallurgy Lv7

Drains 35000 MP per casts.

]

59 [Name: Mana Stone Creation Lv2

Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10

Type: Active

MP Costs: 10

Effect: Create a Mana Stone contained with energy equal of the MP spent.]

60 [Name: Life Drain (Not Learned)

Requirement: Wizard/Witch, Mana Drain Lv5

Type: Active

MP Costs: 1

Effect: Drains HP from a target]

61 [Name: Mana Stone Explosion Lv1

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1

Type: Active

Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]

62 [Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.]

63 [Name: Safety Wall Lv10

Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7

Type: Active

MP Costs: 40.

Catalyst: 1 Ruby.

Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.

Skill level affects how much damage the barrier can block.

Current: Damage block: 10.000 HP

Duration enhanced by Mysticallurgy Lv7

Duration: 6.8 hours]

64 [Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%]

⚙️ Reading Settings

There is Something Wrong with This Game — Chapters

Ch.1 There is Something Wrong with This Game - ℙ001 – Just Another Virtual Reality Game Jun 10 Ch.2 There is Something Wrong with This Game - ℙ002 – The Evil Archwitch Jun 11 Ch.3 There is Something Wrong with This Game - ℙ003 – Yasaka Ruri Jun 11 Ch.4 There is Something Wrong with This Game - ℙ004 – Create Money from Nothing Jun 11 Ch.5 There is Something Wrong with This Game - ℙ005 – Black Phantom Jun 11 Ch.6 There is Something Wrong with This Game - ℙ006 – Washing Blood with Grinding Jun 11 Ch.7 There is Something Wrong with This Game - ℙ007 – Elemental Correlation Jun 11 Ch.8 There is Something Wrong with This Game - ℙ008 – The Spider Family Jun 11 Ch.9 There is Something Wrong with This Game - ℙ009 – Sorting Loot and Glory Points Exchange Jun 11 Ch.10 There is Something Wrong with This Game - ℙ010 – Sneak Peek on the 4th-tier Job-class Jun 11 Ch.11 There is Something Wrong with This Game - ℙ011 – Spider Impact Jun 11 Ch.12 There is Something Wrong with This Game - ℙ012 – Mana Stone and Artifact Jun 11 Ch.13 There is Something Wrong with This Game - ℙ013 – Kyoto Academy Jun 11 Ch.14 There is Something Wrong with This Game - ℙ014 – Auction Hall Jun 11 Ch.15 There is Something Wrong with This Game - ℙ015 – Blacksmith Jun 11 Ch.16 There is Something Wrong with This Game - ℙ016 – Zenon the Merchant Jun 11 Ch.17 There is Something Wrong with This Game - ℙ017 – Mana Metalcasting Jun 11 Ch.18 There is Something Wrong with This Game - ℙ018 – Genesis Guild’s Management Jun 11 Ch.19 There is Something Wrong with This Game - ℙ019 – Black Phantom’s Fan Jun 11 Ch.20 There is Something Wrong with This Game - ℙ020 – Mercury Courier Service Jun 11 Ch.21 There is Something Wrong with This Game - EX1 – Hecate’s Skill Tree ← Current Jun 11 Ch.22 There is Something Wrong with This Game - EX2 – Hecate’s Skill List Jun 11 Ch.23 There is Something Wrong with This Game - A001 – A New Chapter Jun 11 Ch.24 There is Something Wrong with This Game - A002 – What Reflected in the Eyes of the Natives ❶ Jun 11 Ch.25 There is Something Wrong with This Game - A003 – Mainstream Blacksmith’s Way of Forging Jun 11 Ch.26 There is Something Wrong with This Game - A004 – Advanced Blacksmith Jun 11 Ch.27 There is Something Wrong with This Game - A005 – What Reflected in the Eyes of the Natives ❷ Jun 11 Ch.28 There is Something Wrong with This Game - A006 – Commission Jun 11 Ch.29 There is Something Wrong with This Game - A007 – Processing Sandalwood Jun 11 Ch.30 There is Something Wrong with This Game - A008 – Conversation at Cafeteria Jun 11 Ch.31 There is Something Wrong with This Game - A009 – Conversation Continuation Jun 11 Ch.32 There is Something Wrong with This Game - A010 – Rosenheim Mage Association Jun 11 Ch.33 There is Something Wrong with This Game - A011 – Appraisal Jun 11 Ch.34 There is Something Wrong with This Game - A012 – Joining a Party Jun 11 Ch.35 There is Something Wrong with This Game - A013 – Before Hunting Jun 11 Ch.36 There is Something Wrong with This Game - A014 – Corridor Gate Jun 11 Ch.37 There is Something Wrong with This Game - A015 – The Party’s Might Jun 11 Ch.38 There is Something Wrong with This Game - A016 – Strategy Jun 11 Ch.39 There is Something Wrong with This Game - A017 – Hecate’s Might Jun 11 Ch.40 There is Something Wrong with This Game - A018 – Prosperity Jun 11 Ch.41 There is Something Wrong with This Game - A019 – Party End Jun 11 Ch.42 There is Something Wrong with This Game - A020 – Solo Hunting Jun 11 Ch.43 There is Something Wrong with This Game - A021 – Grindfest Jun 11 Ch.44 There is Something Wrong with This Game - EX3 – Minimap Jun 11 Ch.45 There is Something Wrong with This Game - EX4 – Hecate’s Stats Jun 11 Ch.46 There is Something Wrong with This Game - B001 – The Melancholy of Zenon Jun 11 Ch.47 There is Something Wrong with This Game - B002 – Sorting Loot and Report Jun 11 Ch.48 There is Something Wrong with This Game - B003 – The Seven Stars ❶ Jun 11 Ch.49 There is Something Wrong with This Game - B004 – The Seven Stars ❷ Jun 11 Ch.50 There is Something Wrong with This Game - B005 – Upgrading Clothes Jun 11 Ch.51 There is Something Wrong with This Game - B006 – Upgrade Continuation Jun 11 Ch.52 There is Something Wrong with This Game - B007 – What Reflected in the Eyes of the Natives ❸ Jun 11 Ch.53 There is Something Wrong with This Game - B008 – Dark Food Jun 11 Ch.54 There is Something Wrong with This Game - B009 – Escort Quest Jun 11 Ch.55 There is Something Wrong with This Game - B010 – Cat and Rabbit Jun 11 Ch.56 There is Something Wrong with This Game - B011 – A Divine Rain Jun 11 Ch.57 There is Something Wrong with This Game - B012 – Floire the Rabbit Girl Jun 11 Ch.58 There is Something Wrong with This Game - B013 – For the Greater Good Jun 11 Ch.59 There is Something Wrong with This Game - B014 – Before Arriving Jun 11 Ch.60 There is Something Wrong with This Game - B015 – Yasaka Rumiko Jun 11 Ch.61 There is Something Wrong with This Game - B016 – Mother and Daughter Jun 11 Ch.62 There is Something Wrong with This Game - B017 – Calmen Town Jun 11 Ch.63 There is Something Wrong with This Game - B018 – Roaming in the Town Jun 11 Ch.64 There is Something Wrong with This Game - B019 – Church of Light Jun 11 Ch.65 There is Something Wrong with This Game - B020 – Reset Skills Jun 11 Ch.66 There is Something Wrong with This Game - EX5 – Hecate’s Current Equipment Jun 11